player/meeple, then the defender, if he has got movement points,
can tackle the ball. So, this is not the same as overtake the ball, no,
this is tackling the ball when two opposing players are side by
side…
● The defender can tackle a player, which the defender is marking, by
rolling an even number with the White dice. Marking is standing
adjacent to an opposing player. If an odd number is thrown, you
also have to roll the Light Blue dice with number 1 and 2, the
defender captures the ball and the attacker cannot move for one
session. Or a 3, 4 or 5 is thrown, which means that a freekick is
awarded to the attacker; if a 6 is thrown, it is a freekick, but the
defender must throw the White dice again, if an even number is
thrown, it is just a freekick, no yellow, if an odd number is thrown,
it is a yellow card. The attacker wins a free kick.
So, in order for a yellow card: to make a tackle, the White dice is
thrown, when an odd number is thrown, then the Light Blue dice is
thrown, suppose you throw number 6, then the White dice must be
thrown again.
● The tackling is done with sufficient movement points on the ball
and optionally according to the marking legend, where certain
positions can be marked and tackled.
● If a player is marked at the end of their turn, if their turn ends and
they are marked, they must pass or shoot. So, when two players and
their turn are next to the ball, the attacker must act!
● In a penalty position, the attacker must roll the White dice and
throw an even number to score a goal. There's initially a 50%
chance of scoring. But the keeper must also throw an even number,
otherwise it is still a goal. So, there is little chance the goalkeeper
will stop the ball. If the ball is stopped, the ball rolls over the
touchline or is blocked, determined optionally by the defender.
● If you roll two yellow cards for the same player, you receive a red
card, and the player is removed from the game.
● If a long ball is played, the player does not need to roll any dice
again to head the ball, but can play immediately (heading further),
using the dices rolled in the previous turn. If the ball is passed