the Light Blue dice with number 1 and 2, the defender
captures the ball and the attacker cannot move for one
session. Or a 3, 4 or 5 is thrown, which means that a freekick
is awarded to the attacker; if a 6 is thrown, it is a freekick, but
the defender must throw the White dice again, if an even
number is thrown, it is just a freekick, no yellow, if an odd
number is thrown, it is a yellow card. The attacker wins a free
kick.
So, in order: to make a tackle, the White dice is thrown, when
an odd number is thrown, then the Light Blue dice is thrown,
suppose you throw number 6, then the White dice must be
thrown again.
● The tackling is done with sufficient movement points on the
ball and optionally according to the marking legend, where
certain positions can be marked and tackled.
● If a player is marked at the end of their turn, they must
discard the ball; if their turn ends and they are marked, they
must pass or shoot. So, when two players and their turn and
are next to the ball, the attacker must act!
● In a penalty position, the attacker must roll the White dice
and throw an even number to score a goal. There's initially a
50% chance of scoring. But the keeper must also throw an
even number, otherwise it is a goal.
● If you roll two yellow cards for the same player, you receive a
red card, and the player is removed from the game.
● If a long ball is played, the player does not need to roll any
dice again to head the ball, but can play immediately
(heading further), using the dices rolled in the previous turn.
If the ball is passed according to the diceless principle, the
two dice, Dark Blue and Red, must be rolled. When passed
with the Dark Blue and Red dice, the ball is not floating…
● There's also an offside position... So, as soon as the ball is
played to a player standing behind the defence, the opponent
is allowed to play the ball...
● A corner is headed by rolling the two dice, Dark Blue and
Red.